Image Plane
Original Design
The Image Plane technique is a cool method for selection in Virtual Reality. The user selects an object with a pointing gesture and selects it by performing a gesture with the other hand. Afterwards he is able to manipulate the selected object in size, rotation and position.
User Perspective
In the original Image Plane design there have been four different pointing
gestures, Head Crusher, Sticky Finger, Lifting Palm
and Framing Hands.
In the Head Crusher gesture the user forms a window the the thumb and and
forefinger around the desired object and aims at it through the window. The
object will be selected with a selection gesture performed by the other
hand. The Sticky Finger is a pointing gesture. The object is selected by a
ray from the eyes through the finger tip. To select an object with the
Lifting Palm technique the user opens his hands with the palm upturned. The
object positioned above the palm will be selected. The Framing Hands form a
window with both hands and the object inside will be selected.
Technical Details
The required hardware are data-gloves to track the hand positions and rotations as well as head tracking to determine the ray start-position.
Our Realization
User Perspective
For our purposes we chose the Head Crusher technique.
Selection:
To select an object the user performs the Head Crusher technique similar
to the one in the original design. Once the right object is selected the
use may change into manipulation mode by performing a grasping gesture
with the other hand.
Manipulation:
By grabbing the object with both hands the user can change the object's
position and scale the object by varying the distance between the hands.
To rotate the object the user specifies the rotation center with a
grasping gesture and moves the other hand around it.
Technical Details
We use ARTpro for hand and head tracking and InstantReality as VR-Framework.
Evaluation (details here)
| Easiness: | ★★★☆☆ | (3.0) |
| Fatigue: | ★★★☆☆ | (2.64) |
| Fun: | ★★★★☆ | (3.71) |
| Learnability: | ★★★☆☆ | (3.71) |
| Raslism: | ★★★☆☆ | (3.64) |
References
- Image Plane Interaction Techniques In 3D Immersive Environments (1997). Jeffrey S. Pierce, Andrew Forsberg, Matthew J. Conway, Seung Hong, Robert Zeleznik, Mark R. Mine.


Dr. Thies Pfeiffer
