
Schedule: Mi. 16 - 18
Start: April 10th, 2013
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=36970834
The project Virtual Reality is a practical follow-up on the lecture Virtual Reality in the Winter term.
Schedule: by arrangement
Start: April 10th, 2013
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=39496894
Schedule: Di. 14 - 16 Uhr, Fr. 14 - 16 Uhr (every second week)
Start: Oktober 9th, 2012
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=32701562
This is an introductory lecture to the concepts of Informatics. The following topics will be addressed:
Schedule: Fr. 10 - 12 Uhr
Start: Oktober 12th, 2012
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=32857534
Conveys principles and methods of intelligent environments created primarily by computer graphics subsumed under the topic "Virtual Reality". This includes knowledge about design principles and concepts such as Immersion and Presence, as well as methods for genereting Virtual Worlds. The lecture addresses Virtual Reality devices, software architectures and frameworks.
More information can be found here: Lecture Virtual Reality in Winter Term 2012/2013.
Schedule: to be announced
Start: second week
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=32857828
Schedule: Mi. 16 - 18
Start: April 2nd, 2012
Link to the eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=29422651
Schedule: Fr. 10 - 12 Uhr
Start: Oktober 14th, 2011
Link to eKVV:
http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=25920332
Link to eKVV: http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=30515038
The seminar "Virtual Reality" is primarily a typical seminar about related literature. The topics will be assigned to participants in the beginning. Participants are expected to give a talk for about 45 min, after careful preparation and discussion with the lecturer (at least 3-4 days in advance!).
On the one hand, the seminar addresses the goals and visions that are tied to the concept of Virtual Reality. This especially relates to the questions about personal experiences, immersion and presence in Virtual Reality or Virtual Worlds.
On the other hand, technologies and software engineering knowledge are in the center of attention. We will investigate the current state-of-the-art regarding projection technology and discuss, how other modalities can be addressed. In the field of software engineering for Virtual Reality Systems, we will review several approaches for the development of interactive applications in Virtual Reality, especially for those applications with 3D graphics.
We will conclude the presentations by addressing different areas of application of Virtual Reality Technology. Examples are games, scientific visualization or industry/virtual prototyping.
The seminar will take place on Wednesdays from 4 p.m. sharp to 5:30 p.m. in room M3-115.
In the theoretic part of the seminar, the participants present topics they have acquired based on the provided literature and their own research.
This tutorial accompanies the lecture Special Topics of AI. We will elaborate on selected topics of the lecture using concrete examples.
We all know Interactive Teleservices from our daily experience. Many company hotlines use speech-driven menues to select and mediate the caller to the relevant department within the company. This is often realized using a simple menu driven by DTMF (the dial-tones generated by the 10 number keys of the phone). More complex systems can handle a complete business transaction, such as buying a train ticket, using basic instructions uttered via speech. More advanced technologies, such as the embodied conversational agent Max developed at AG WBS, can use audio and video to interact with the caller. They can even call themselves. The next generation of Interactive Teleservices could therefore be interacting multimodally and thus offer advantages over systems relying on a single-modality.
In the theoretic part of the seminar, the students give talks on selected topics, based on literature and their own research:
If there is sufficient interest, a project can be started in succession to the seminar in which the competences can be applied to praxis. This could, e.g., be a small information service for the Mensa of Bielefeld University or a basic secretary.
Besides speech and manual gestures, the eyes contribute substantially to human communication. The eyes are also much faster than speech and manual gesture. While humans are trained in perceiving and evaluate eye movements of others, using gaze in human-computer-interaction still bears some challenges.
There are, however, many application areas, which would benefit of using gaze information of the human user. Typical scenarios are: Information Visualization, Interaction with Virtual Agents, User Interfaces for users who are restricted in their use of other modalities.
In the course of this project, the basics for analyzing gaze can be learned and the state of the art of gaze tracking technology will be presented. In addition, the basics of 3D programming for Virtual Reality can be learned and applied in several small projects. In the main project, the students will design and implement a gaze-based user interface, which will be evaluated in a user study.
The project can be used in "Interaktive Systeme" in the module "Mensch-Maschine-Interaktion/HCI" as 4 LP course. On request, 5 LP can be given instead, e.g. for the "Individuelle Ergänzung", if an additional presentation if given.
In the frame of the Intelligent Systems Master, the project "Teleservices for an Intelligent Room" has been conducted by four students. They used current technologies for voice interfaces (VoiceXML, automatic speech recognition) to create an interface for the Intelligent Room and an architecture to host new services.
The results of this project have been finalized into a video which has been submitted to the video submission contest at the 3D User Interfaces 2010 conference.
The topic of this project are methods and technologies for the visualization of network structures. The aim of the project is to realize an intelligent, interactive visualization of network structures that is also applicable in an immersive 3D Virtual Reality Environment (CAVE). At first we will review the current state of the art in social network analysis, visualization and established interaction techniques. Then we will develop a concept for the framework to be realized within the project. The implementation of these concepts can be done in small groups. This project will require skills in C++ and/or Java, as well as knowledge of XML technologies.
The vision of the project: To enable visitors to participate in ongoing activities within the room via mediated communication.
The proposed and implemented solution is based on 1:n video conferencing. The visitor is enabled to look into the room and get into contact with inidividuals within the room. This is realized with an active camera connected to the video conferencing system. The camera is controlled on the server-side based on computer vision analysis of the incoming video image. The visitor is able to control pan, tilt, and zoom of the camera via movements of the head. People within the room, on the other hand, are able to perceive the current focus of attention of the visitor by observing the orientation of the active camera.
In this project, the RemoteInvitee system has been further developed and finally presented at the Geniale 2008 scientific festival at Bielefeld City.
RemoteInvitee
Block Seminar - Uni Bielefeld - SS2005 - Number 392013 Organisers: Dipl. Inform. Christian Becker und Dipl. Inform. Thies Pfeiffer
This seminar has been held between the 25th and 29th of July 2005. More information can be found on the official page.
Seminar - Uni Bielefeld - WS2005/2006 - Number 610116 Organisers: Dr. Eva Reichmann, Simone Kühn and Dipl. Inform. Thies Pfeiffer
Seminar - Uni Bielefeld - WS2005/2006 - Number 610117 Organisers: Dr. Eva Reichmann, Simone Kühn and Dipl. Inform. Thies Pfeiffer
After my first Peanuts workshop had been a great success, I was asked again to hold a workshop in 2004. The New material is available at this website.
In my first workshop for the "Peanuts Herbstschule für junge Mädchen" (lectures for girls in their final years at school) I introduced the participants to the simulation of multi-agent systems using the simulation toolkit StarLogo