The RoboCup Initiative
RoboCup, the Robot World Cup Soccer Games and Conferences,
is an international research effort in
Artificial Intelligence and intelligent robotics.
Virtual RoboCup aims at developing
realtime 3D visualizations of
RoboCup simulation league soccer games by adding
articulated 3D body models to the original 2D simulation.
The main scientific and technical challenge lies in the
step-keeping computation of realistic task-level
3D body dynamics, including running and kicking,
given 2D input data only.
The basic idea is to enhance original RoboCup simulator output
with intermediate states during which all kicking actions occur.
Thus, an animation running with at least twice the speed of
the input data is generated.
We have also used Virtual RoboCup in a psychological experiment
on human perception of detail in 3D character animation.
Although observers failed to
consciously notice the experimental variations of animation style
our results show
on judgments about the teams playing skills.
Virtual RoboCup's 3D monitor can be used instead of or
in parallel to RoboCup's official 2D monitor.
The 3D monitor runs on SGI grahics workstations under irix6.
B. Jung, M. Oesker & H. Hecht: Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. In Working notes,
Third International Workshop on RoboCup, IJCAI'99, Stockholm , 1999,
121-126. Revised version
to appear in
RoboCup-99: Robot Soccer World Cup III, Springer.
M. Oesker, H. Hecht & B. Jung: Sense and nonsense of realtime character animation - Psychological evidence for
unconscious processing of detail. In KogWis99: Proceedings der
4. Fachtagung der Gesellschaft für
Kognitionswissenschaft, Bielefeld, 28. September - 1. Oktober 1999. Sankt Augustin: Infix, 1999, 304-305.
M. Oesker, H. Hecht & B. Jung:
Psychological evidence for unconscious processing of detail in real-time
animation of multiple characters.
The Journal of Visualization and Computer Animation, 11 (2), Wiley,