How Humans talk to Virtual Humans - Conversations From a Real-World
In K. Fischer (Ed.), How
to Computers, Robots, and Other Artificial Interaction Partners (pp.
8 Report No. 010-09/2006
This paper describes a study on the kinds of dialogue human users
are willing to have with the virtual human Max in a real-world
scenario. Max is employed as guide in a public computer museum, where
he engages with visitors in embodied face-to-face communication and
provides them with information about the museum or the exhibition.
Visitors can input natural language input using a keyboard. Logfiles
from interactions between Max and museum visitors were analyzed.
Results show that Max engages people in interactions where they are
likely to use a variety of normal human communication strategies and
the language this entails, also indicating attribution of sociality to