Authors: Jörg Martini, Thomas Hermann, Dario Amselmetti, Helge Ritter
Proceedings of the International Workshop on Interactive Sonification, ISon
2004, January 2004, Bielefeld, Germany
Audifications of DNA measurements:
S_a1 (mp3, k)
S_a2 (mp3, k)
S_a3 (mp3, k)
S_a4 (mp3, k)
S_a5 (mp3, k)
S_a6 (mp3, k)
S_a7 (mp3, k)
S_a8 (mp3, k)
S_b1 (mp3, k)
S_b2 (mp3, k)
S_b3 (mp3, k)
S_b4 (mp3, k)
S_b5 (mp3, k)
S_b6 (mp3, k)
S_b7 (mp3, k)
S_b8 (mp3, k)
S_c1 (mp3, k)
S_c2 (mp3, k)
S_c3 (mp3, k)
S_c4 (mp3, k)
S_c5 (mp3, k)
S_c6 (mp3, k)
S_c7 (mp3, k)
S_c8 (mp3, k)
S_d1 (mp3, k)
S_d2 (mp3, k)
S_d3 (mp3, k)
S_d4 (mp3, k)
S_d5 (mp3, k)
S_d6 (mp3, k)
S_d7 (mp3, k)
S_d8 (mp3, k)
Interactive Sonifications using the Simulator System in Neo/NST
The sounds contain 3 layers: (a) a wind-sound pattern that corresponds to
the absolute force measured, (b) a repeating tone, whose pitch is
determined by the net binding force, (c) marker sounds that are played on
certain events connected to a specific physical meaning, like e.g. the
rupture of a binding. The sound examples represent typical interactions
using the simulator, a picture shows a screenshot of the system.
Currently, the slider is used to navigate the cantilever, in the real AFM
system, here the force feedback joystick comes into play.
S_mbs_1 (mp3, k)
S_mbs_2 (mp3, k)
S_mbs_3 (mp3, k)