- Till Bovermann, Thomas Hermann, Helge Ritter (2006)
In Stockman, Tony (Ed.) Proceedings of the International Conference on Auditory Display (ICAD 2006), p. 77--82, International Community for Auditory Display (ICAD), Department of Computer Science, Queen Mary, University of London, London, UK
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Summary
In this paper we develop a sonification model following the Model-based Sonification approach that allows to scan high-dimensional data distributions by means of a physical object in the hand of the user. In the sonification model, the user is immersed in a 3D space of invisible but acoustically active objects which can be excited by him. Tangible computing allows to identify the excitation object (e.g. a geometric surface) with a physical object used as controller, and thus creates a strong metaphor for understanding and relating feedback sounds in response to the user's own activity, position and orientation. We explain the technique and our current implementation in detail and give examples at hand of synthetic and real-world data sets.Contact
Till Bovermann
Thomas Hermann
Helge Ritter
Tangible Data Scanning Sonification Model
Interaction examples
Synhetic data set
along third coordinate |
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Glass data set
along third coordinate |
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Iris data set
along third coordinate |