Becker, C., & Wachsmuth, I. (2006)
Modeling primary and secondary emotions for a believable communication
In D. Reinhardt, P. Levi, & J.-J. C. Meyer (Eds.), Proceedings
of the First Workshop on Emotion and Computing (pp. 31-34).
The integration of emotion and cognition in cognitive architectures for
embodied agents is a problem of increasing importance. In this paper,
we describe how two separate modules for these tasks, as we employ them
in our virtual human Max, can give rise to secondary emotions such as
frustration and relief. The BDI-based cognitive module is responsible
for appraisal as well as reappraisal of elicited emotions that our
conversational agent Max becomes aware of. The emotion dynamics
simulation system is driven by the valence information of every emotion
and assures a general consistency of the simulated emotions over time
by dynamically providing an awareness likelihood for every emotion.